Wednesday, February 5, 2025
business and technology publication in usa

Ubisoft: In Game Design, Bigger Isn’t Always Better

Stereo Logic’s

Secure Anchor

Reltio

Julie Zhu

JP Markets

Some of Ubisoft’s games, such as the latest entries in the Assassin’s Creed and Far Cry franchises, have been criticized for being overly complex, to the point where players are intimidated to begin. So, when Ubisoft announced Scalar, a new game development technology that can help games grow even larger in size with “limitless” worlds, some may have wondered if Ubisoft believes that bigger is always better.

Some of Ubisoft’s games, such as the latest entries in the Assassin’s Creed and Far Cry franchises, have been criticized for being overly complex, to the point where players are intimidated to begin. So, when Ubisoft announced Scalar, a new game development technology that can help games grow even larger in size with “limitless” worlds, some may have wondered if Ubisoft believes that bigger is always better.

According to Ubisoft, its new Scalar technology is a cloud-based production tool that allows developers to build games faster, more efficiently, and at a scale previously unimaginable. But how does this work in practice? We still don’t know, and Ubisoft’s Stockholm team isn’t ready to show off the fruits of its labor on its new IP that employs the technology.

Ubisoft teams in Malmö (Ubisoft Massive), Helsinki (Ubisoft Redlynx), Bucharest, and Kyiv are also working on new Scalar projects that will be announced later.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

spot_imgspot_img
spot_img

Hot Topics

Related Articles